Bowlbo the Quest for Bing Bing
I’m working with Oneyware on the upcoming game Bowlbo The Quest for Bing Bing.
Premise: A bowl-cut child watches his canine companion get kidnapped by a sinister witch, and now must run, jump, slide, twirl, and punch his way through the lands of Wesfa to save his beloved Bing Bing! A 2.5D momentum-based platformer with a distinct claymation style.
Work: I’m responsible for developing most of the character rigs on the project so far, and animating many of the characters, including Bowlbo.
Challenges: The game’s art style is a 3/4 profile view, which means developing a mirrored animation pipeline, whereby complex character animations facing right are automatically mirrored to face left.