I worked with Bosskey Studios on the PS4, Xbox and PC Title Lawbreakers.

Premise: In this frenetic online First-Person Shooter, two teams of five players must work together to complete the objective of the match, with one side playing as “Law” and the other side playing as the “Breakers.”

Work: I skinned various high-tier armor components for some of their game characters.

Challenges: Make bulky armor be able to plausibly strike extreme poses without noticeably deforming. They had an internal toolset and specific rulesets that must be adhered to.

Game: Lawbreakers
Studio: Bosskey
Engine: Unreal Engine 4


  • Rigging