I’m releasing an update to Game Exporter that solves one of its biggest issues: Long export times on many individual clips across a large timeline.

Here is a before/after timed comparison of a sample multi-clip batch timeline with the old and new plugins. Exported animations are identical.

I use Maya’s Game Exporter for bookmarking, naming, and batch exporting multiple animation files on a single timeline. I haven’t found a readily available better tool.

However, Game Exporter can be extremely slow when exporting many individual clips across a large timeline.

Let’s say you have 10 animations spread out across a 1000 frame range, each animation taking 100 frames, and you want to batch export them as individual clips. Game Exporter will run through the entire range of the timeline, 0-1000, and then at the end, clip to the desired range of 0-100. Then it will do it all again, and clip 100-200, and so on.

If I have a large batch file with many animations across thousands of frames, exporting like this will take literal hours.

It would be drastically more efficient if Game Exporter first adjusted the timeline to the requested range for that animation, 0-100, and only exported that part, before re-adjusting to the next animation range, 100-200, and so on.

That’s what this updated GameExporter file does. The Game Exporter shipped with Maya 2023, although it should work with any recent version.

Go to C:/Program Files/Autodesk/Maya[yourversion]/scripts/others/ and find gameFbxExporter.mel. Rename it to gameFbxExporter_Original.mel for backup. Pull in your new version. Restart Maya. It should work straight away.

https://drive.google.com/file/d/1Gs7z-jZKWKoo–LfAw3E5PG-1eAewsDn/view