Shoulders of Giants

I am working with Moving Pieces Interactive on riggings and animating characters for their in-development project Shoulders of Giants.

Premise: Shoulders of Giants is an approachable action roguelike where you simultaneously control a powerful sword-wielding robot and the sharp-shooting frog who rides on its back. Scavenge for an arsenal of randomized abilities and use them to spread light throughout a dark universe.

Man of Motion rigged and animated the frog and robot duo’s moveset, as well as a rigged + skinned number of cosmetics. Source files were passed onto the client for further animation work.

Game: Shoulders of Giants
Studio: Moving Pieces Interactive
Engine: Unreal Engine 4


  • Character Animation

  • Rigging