My name’s Nate. I have over 15 years of Character Animation experience, and I’ve been a full time freelancer since 2017.
I do a little bit of everything, from building websites, filming videos, and creating motion graphics. But I specialize in high quality character animation, rigging and VFX for games & film. I work with teams and studios all around the globe, slipping right into their pipelines and immediately working to push their products to the next level.
I’ve got experience with the complete CGI and Video Game pipeline, including Modeling, Texturing, Rigging, Animating, Rendering and Compositing. I’ve worked with a variety of game engines, including Unity and Unreal. I work equally well animating inside both 3DS Max and Maya.
I’m always conscious of overall project deadlines and budgets (both performance and monetary), and will not let a task get lost in the woods. I know where to put in the effort required to achieve outstanding quality, and what areas can afford to skate in order to bring the product in on time and on budget.
I also have a number of equally talented colleagues I can bring into help with larger projects. I’m just one guy, but Man of Motion can expand to accommodate your project’s needs.
Let’s talk business.