About Man of Motion


My name’s Nate. I have over 15 years of Character Animation experience, and I’ve been a full time freelancer since 2017.

I specialize in high quality character animation, rigging and VFX for games & film. I work with teams and studios all around the globe, slipping right into their pipelines and immediately working to push their products to the next level.

I’ve got experience with the complete CGI and Video Game pipeline, including Modeling, Texturing, Rigging, Animating, Rendering and Compositing. I’ve worked with a variety of game engines, including Unity and Unreal. I work equally well animating inside both 3DS Max and Maya.

Let’s talk business.

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